As we have debunked the myth of the Agile methodology, let's look into how we can get the best out of an Agile team. There are volumes of books, training and certifications that are available on building and running Agile teams but here is a shortlist of best practices (or you may call them as principles, if you will) to build a successful Agile team that produces the most value to its cost.
[A quick disclaimer: for simplicity, this article is focused primarily on SCRUM Agile development methodology as the term "Agile" is more familiar than "SCRUM". So, one can use the word "SCRUM" and "Agile" interchangeably while reading this article]
1. Hire Team members who believe in Agile
Eric Schmidt, the former CEO of Google, has said in his book, "How Google Works", that Google doesn't transform a person into problem-solving ninja but the company attracts those ninjas and they build the great products at Google. So, if you want to get your Agile team to excel, hire the "smart creative" people who believe in Agile. Agile is a cultural mind set, not just a mere methodology that can be memorized. You can't turn or train people to become Agile unless they have that "Agile" gene deep into them. But you can tune them in Agile, if that is what they believe in.
Eric Schmidt, the former CEO of Google, has said in his book, "How Google Works", that Google doesn't transform a person into problem-solving ninja but the company attracts those ninjas and they build the great products at Google. So, if you want to get your Agile team to excel, hire the "smart creative" people who believe in Agile. Agile is a cultural mind set, not just a mere methodology that can be memorized. You can't turn or train people to become Agile unless they have that "Agile" gene deep into them. But you can tune them in Agile, if that is what they believe in.
Now, let's talk in a practical term. Neither all companies are Google nor you would have freedom to pick your team at all the time. So, at the bare minimum, when you don't have that liberty to build from the scratch, before building a team for Agile, train them in Agile. Really and seriously! Train them in Agile!
2. Get business buy-in...this is the master key of Agile success
In my "Myth and Truth about Agile..." post, I have explained the importance of having the business people fully engaged in the Agile process. Without the full participation of business, there's almost no chance of running the show in Agile. There are occasions where the Software Development team claims that they are following Agile without the business participating in it which is kind of oxymoron and hard to believe.
So if you can not secure the buy-in of business into your Agile process, it's better to use other non-Agile methodologies, such as Rational Unified Process (RUP) or any other iterative method, except Waterfall. Believe it or not, those non-Agile methods work just fine when practiced in a consistent manner.
3. Avoid the quick sand of Architectural and Design soundness
Let's not use the Agile as an excuse for a poor Architecture or a closed design. Yes, the Agile doesn't let the team to spend a lot of time to focus on a robust architecture and comprehensive software design rather emphasize on working software. It asks for minimal upfront design and to continue to design over the period of product development life cycle. The crux of the game is "refactoring". The refactoring has to be done both in code and design level. This means continuous rework and occasional throw away code. If you are not ready to accept that notion of refactoring, may be Agile isn't fit for your project.
There's a catch in that minimal upfront design through, which we forget often. The notion of “minimal upfront design” in Agile requires that the developers are skilled to design, and architect and the Designer or Architect codes. Your organization needs to be ready to invest on people who poses that level of skill set.
4. Still you do Release Planning
Some Agile practitioners feel very uncomfortable with this planning aspect of Agile that's based on affinity sizing. Affinity sizing is done at high level of understanding with minimal detail. This lack of comfort is not the fault of those people but the fault lies in for not utilizing the affinity sizing with right intention. The affinity sizing can no way be used as the basis for commitment but the user stories have to go through multiple passes of refinement and re-sizing over the period of time to come to the level of confidence to make project commitments. The Cone of uncertainty in software estimation has to be kept in consideration when making commitments because "you can't beat the Cone of uncertainty but you just can be more lucky"
5. Do the right Sprint planning
Task, Task and Task....this is crucial that team members create the tasks for each user stories!
One of the objectives of the Sprint planning is to create tasks for the user stories. The purpose of keeping the Sprint shorter is to ensure that the developers can plan in detail and the manifestation of a successful planning is "lot of tasks". Human brains are not good at keeping every detail for next few months and that's why the Sprints are recommended to keep between two to four weeks. This is a very crucial tool for a successful Sprint.
Yes, the first objective is to create the Sprint Backlog (scope) for the upcoming iteration but the more important objective is to go into the next level to each of the stories and break them into tasks (tasks should be no more than that a day, and smaller tasks than a day is preferable). Effectively 80% to 90% tasks should be created in this planning meeting and put on the story board for anyone to pick up. There will be some unidentified tasks for sure, but that volume shouldn’t be more than 10% to 20%, and those would be identified during the sprint period.
At the end of the Sprint Planning, the story board should be filled with newly created tasks with the status of “Not Started”. Otherwise, it’s an indication that the stories are not groomed enough or the team doesn’t know what to do with that story. Either of them are not a good sign for a productive Agile team.
6. Delivery early and quickly
Agile is all about working software. So it is pretty obvious to have continuous delivery of working software. I would like to emphasize on it in light of Architectural components that usually takes more time to build at the beginning of a project. But it's better to keep that working software concepts even for the architectural components.
For example, if there's framework to be built for workflow, messaging, enterprise integration, etc., it's better to plan to deliver the smallest piece of that working architectural components with minimal functional user stories (much like a Prototype but a working piece of software that would be the basis of further development). This is also aligned to the Lean concept of "fail fast and early" so that the recovery cost is low and manageable. Apart from early proof of concept, this task orientation also helps to rally the team around the delivery and gets the team in performing stage quickly.
7. Track and remove impediments effectively
The Sprints are short. So it's the responsibility of the organization to put a framework to track impediments and remove them as quickly as possible. The agility can't be achieved if the team is playing rat and mouse game with the organizational process instead of developing working software. It sounds easy and every organization will pledge to this principle immediately as soon as you ask for it but it's actually much bigger than just giving a pledge. The entire organization needs to be oriented to Agile culture to server an Agile team effectively.
8. Use visuals everywhere and anywhere
Human brains are not naturally built for reading lots of texts and interpreting the progress status of the team from text is not intuitive. Also, as Agile is like a fast moving car running with pedal to the metal, the status of the team and product should be readable with a glimpse of an eye. So, keeping the status of Release and Sprint, in the form of burn down graph, in-front of eyes (or accessible with one click) is key. Every member of the team should be on the same page on where the team stands right at this moment.
Kanban Dashboard is another nice tool to visually track the progress of an Agile team. Just by a glimpse at the dashboard, one can paint the right picture of the team's current state.
9. Realize the self organized team
It's easier said than done. Some time we don't even understand the breadth of the self organization aspect of team management. Managing a self organized team needs a whole new set of skill set and attitude that aren't easy for a traditionally trained manager. It would take another article to explain the managing of self organized team but in a quick nutshell: it's like you tell the team to get things done by not just doing that the "telling" thing.
Moreover, it's not that having self organized team is good to have but it's actually absolutely necessary to have the team self-organized due to the fact of business involvement and transparency in Agile. It's like you break the wall of the kitchen in your restaurant and allow the diners to come and talk to the chef and ordering their food while standing next to the cook in the kitchen. There's no place of hide and seek in an Agile team.